Bryan Daniel
Game Programmer

Bob Mighty (2023-2024) (Work in progress)

Bob Mighty is my final year project at Poly3D. There were "7 of us" working on it for "4 months" on "Unreal Engine 5."
"My final year at Poly3D isn't over yet, and neither is this project."

Roles I had to play : Leader / Lead Programmer / GameplayProgrammer / Ai Programmer / HUD Programmer / HUD Artist / Music composer / Game Designer / Level Designer

On this project, I worked on :

  • Code: All of the player's Mechanics.
  • Code: All the enemy's AI.
  • Code: All the enemy's Mechanics
  • Code: Damage system.
  • Code: GloryKill System.
  • Code: Save system.
  • Code: Arena system.
  • Code: environement Interaction (Door, Elevator, Boat, Breakable box, camera movement, chest).
  • Code: Cinematique.
  • Code: Levels Streaming.
  • Code: Levels Transition.

  • Code + HUD: Tutoriels.
  • Code + HUD: Player's HUD.
  • Code + HUD: Enemy's Armor.
  • Code + HUD: Main Menu.
  • Code + HUD: Skills Upgrade system.
  • Code + HUD: The Merchant's HUD.
  • Code + HUD: Boss health bar.

  • Composition: All Musics.



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Hack and Flash (2022-2023)

Hack and Flash is one of the projects I did at Poly3D. There were "7 of us" working on it for "4 weeks" on "Unreal Engine 5."
It was the first time we use SVN, for working together on One project.

Roles I had to play : Lead Programmer / GameplayProgrammer / HUD Programmer / HUD Artist / Music composer / Level Designer

On this project, I worked on :

  • Code: All of the player's Mechanics.
  • Code: Pary system.
  • Code: Save system.
  • Code: environement Interaction (Elevator, camera movement).
  • Code: Cinematique.
  • Code: Levels Transition.
  • Code: Tutoriels.

  • Code + HUD: Player's HUD.
  • Code + HUD: Main Menu.

  • Musics Composition: Main menu, Combat, Boss Theme



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Turning Green (2021-2022)

Turning Green is one of the projects I did at Poly3D. There were "5 of us" working on it for "6 weeks" on "Unreal Engine 4."
It was my first time in a leadership role.

Roles I had to play : Leader / Lead Programmer / GameplayProgrammer / HUD Programmer

On this project, I worked on :

  • Code: All of the player's Mechanics.
  • Code: Save system.
  • Code: environement Interaction (Picking/planting vegetables, picking/drop chickens).
  • Code: Cinematique.
  • Code: Levels Transition.
  • Code: Tutoriels.

  • Code + HUD: Mini Game 1 + Mini Game 2 + Mini Game 3
  • Code + HUD: Main Menu.